06/2019 – TODAY

Technical Cinematic Artist

» Development of AAA quality cinematics/cutscenes

» Technical communication with Game Development teams

» Supervision and development of cinematic studio pipeline

» Animation, composition, lighting and rendering of cinematics

» Quality Assurance and troubleshooting

» Co-development of innovative marketing products: NFS HEAT Studio App

» Developing new technology and workflows

07/2017 – 06/2019

Cinematic Artist

» Development of AAA quality cinematics/cutscenes

» Developing technological advancements in Frostbite Game Engine

» Use of real-life camera behavior to enhance the camera’s role in storytelling

» Animation, composition, lighting and rendering of cinematics

» Developing new technology for more efficient workflows



04/2015 – 06/2017

Lead Compositor

» Post-production supervision and quality-assurance of compositings

» Planning and conception of workflows and processes

» Instructing and training colleagues, especially in the field of integrating film with 3D renderings and color matching

» Coordination and project management for international customers and the EU research project DREAMSPACE aiming at the development of a novel 3D Augmented Reality camera system.



11/2013 – 03/2015

Art Director

» Creation of customer-specific Motion Graphics and 3D Animations

» Managing of the in-house media team

» Client communication and consultation

» Production of interactive multimedia applications

» Collaborative work on in-house product development

» Certified Instructor for “Media Designer Digital and Print”



03/2012 – 11/2013

Motion Graphics Artist

» Creation of Motion Graphics and Visual Effects:
DHL/DSI, P&G Lifestyle: Hugo Boss, Bruno Banani, Gucci, Lacoste

» Concept creation and planning for cross-media and movie projects

» Instruction and supervision of new team members

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